![]() ![]() Which brings me to augers (this was my chief bewilderment) initially are a little lacking (469 quality). It wasn't until I googled and found a post here telling me the biome/ore definition to help me to stop looking in desert. (8) Ores are more defined in their biomes, can't tell ya how long I mined in the desert looking for iron and came up way short LOL. And longer probably for people playing Singleplayer. (7) The class selection is a nice touch - makes working with others as a team a thing (until people can start blueprinting their way to the other classes). (6) the vehicles added are a nice touch albeit they dont break down in 3 phases like the normal ones (sedan, damaged sedan, to frame of sedan) (the one zombie that sings in a whispering haunting voice "ring-around-the-rosy" sent chills up my arm first few times hearing it) and don't get me started on what we call the "White Walkers", and the big fluffy afro dude. (5) a few of the new mobs/zombies/bosses(?) are scary. Currently it seems Iron tools dont start to shine until level 90-100. Scrap iron tools seem to rule for quite a while even after getting the iron tools perk. (4) Most, if not everything, is locked behind perks (aside from some of the normal books/recipes), which artificially slows progression (again, not a bad thing) though we are a bit confused by a couple instances - one being Tool crafting. Which I've noticed has made players build much bigger farms than previous play-throughs. (3) Speaking of farming it takes a long time from planting seeds to harvest, 4 in game days (90min days) i believe it calculated out to be. (2) Animal sparsity - makes choosing what food to prepare and what to plant on the farm a thing. (1) low loot - makes sense as items are scarce and we're essentially not the first survivors to go looting (though we are when we "start" the game + adds backstory). Couple of things we've seen is (none meant as a complaint at all) : We wanted the mods to have a baby and my friends and I are in agreement - Ravenhearst is it. A very quick overview would be: Valmod was a great after vanilla play-through experience, Starvation was a nice mod for ultimate survival, and WotW's was nice for loot/exploration/building. Small group of us has been trying mods out recently - so far in order: Valmod, Starvation, WotW's, and now yours. ![]() (Ingame stats: 90 min days, 18hour daylight, 200% loot, currently day 50)
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